Virtual and Augmented Reality

The Air We Breathe: a cross-reality balloon exhibition

Shown above: Social distance balloons. (The balloon on the left is a hologram, remoting in via augmented reality to share time and space with the physical balloon on the right.) Our team has worked remotely for years, particularly using VR and AR. Using new tech for doing real work has pushed us to focus on …

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Cross-R Meetings for Remote-first Teams

What are meetings for? Specifically, what are meetings between geographically distant people enabled by technology for? Does the technology we choose for that coming together change the kinds of underlying purposes we can achieve? It is part of the larger tech culture to, when possible, choose video calls over audio only. But when I speak …

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Environments and Stations: a preliminary phenomenology

. When I started writing this post, I thought I was analyzing the difference between working in a large physical space with working in a seemingly infinite virtual space. After all, when I start a new notebook or prototype in VR I am often deposited in a mostly blank environment with only a far-off horizon …

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Cross-R Collaboration: Our latest prototype!

Feel free to check out the video first then read here for a more in depth look at the tech, process and next steps. One of our team’s big goals is to create rich spatial collaboration tools for people working remotely. Evelyn lives in Boston, Vi in the mountains, and M in San Francisco, but …

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Combination Physical and Virtual Tools for Spatial Computation

Introduction We like the idea of being able to do computation and programming in a natural way, in real time, in space in front of us. We like using the knowledge in our hands and bodies to think faster and better than our minds could do with words alone.  We believe new paradigms for spatial …

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Collaging Spatial Programming Techniques: Nested AI in ‘Gestural’ blocks

I’ve been imagining again. This time it’s a way of working with nested scripting techniques for incorporating AI and other algorithms into a simple spatial code. There are a lot of ideas in this one, ideas I do not have full clarity on as research is still in progress. If you’re a reader of this …

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Computation for Hands, Systems for Humans

Introduction Recently my hands were craving computation. We were waiting on some VR hardware and software that would allow us to prototype and design computational tools with our hands and bodies, but I got impatient and decided to go physical in the mean time. And so I picked up some littleBits kits, and also fired …

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Making and Using AI Together: an unscalable approach to interpretable ML

In this post we are going to explore my prototype of an XR interface for communal research on an archive, creating a machine learning model around that archive and then using conceptual arithmetic to explore the connections generated during the research. The project was an exploration of not only these speculative interfaces but of the …

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Rigorous Play in Interpretable Machine Learning

An AI, in its least flattering light, is a giant pile of calculus and what ever bias it was fed by the humans who created its data set. And as AI are increasingly enmeshed in our culture, economy, safety, and personal decision making its terrifying not to have a handle on understanding how they work. …

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